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Thursday, 25 April 2013

Download Cheat Engine 6.2 For PC Free

Cheat Engine Logo HatsI Like To Cheat Keychain


March 22 2013:Polish translation update
dawio966 has updated the polish translation files. You can get them here

February 25 2013:Spanish/Castilian traslation files:
Manuel I. has updated his translation files and also attached a tutorial in spanish on how to use cheat engine.
Spanish/Castilian(es_ES) translation files
Again, just extract to your languages\ subfolder in the Cheat Engine folder, and adjust the .ini file if your windows language is not spanish

January 30 2013:Polish translation
dawio966 has provided us with the polish translation files for Cheat Engine. You can get them here

September 13 2012:forcedinjection plugin
Some people have been asking me why they can't use the speedhack in Chrome. That is because the chrome child process has no disk access (Limited user and untrusted mandatory level). It's pretty easy to make it usable again by changing a flag in the config, or just getting a different browser.
But for those that couldn't get it to work, or those that wish to know more about plugins, I've made a plugin for Cheat Engine showing off how to make a hybrid plugin that uses both the lua framework and the exposed plugin api to rewire the injectDLL routine (more specifically, the functions it uses) so that it can force load a dll into the target process without the process having disk access.

Download link: forcedinjection.rar skid ad 5 second and download
How to use:
Extract the files anywhere.
In cheat engine go to settings->plugins
Click add new
Find the plugin .dll for the Cheat Engine version you use. (32 bit: -i386, 64-bit: -x86_64)
Once it is in the list check the checkbox left of it and click ok.

And if everything went right it's now functional and you should be able to do a speedhack on the target process. One thing to note about this plugin is that when it gets loaded, it will target itself. Even when restarting cheat engine. This is because it needs to rewrite itself. I could have done it without, but it shouldn't be an issue.
For those interested, the sourcecode of this plugin can be found in the SVN

June 3 2012:Cheat Engine 6.2 Simplified Chinese translation:
linwuliao has updated the Simplified Chinese language file to 6.2. You can get it here

June 3 2012:Cheat Engine 6.2 Traditional Chinese translation:
Todobug has updated his language file to 6.2. You can get it here (Just extract to your languages folder in the Cheat engine install folder overwriting language.ini)

May 21 2012:Cheat Engine 6.2 Russion translation:
SER[G]ANT has already finished updating the translation files for this new update to russian. You can get them here

May 20 2012:Cheat Engine 6.2 Released (And mac stuff):
And again almost a year passed without any update. But here is the new and improved Cheat Engine 6.2

If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, or by mail.
And if you have questions, don't hesitate to ask them in the forum


  • Fixed the first plugin from not getting activated at restart
  • Custom types can now do an unknown initial value scan
  • Fixed the auto assembler highlighter from hiding some text while typing
  • Fixed the auto assembler highlighter from not showing hexadecimal values as hex starting with A to F
  • Fixed global debug from crashing in 64-bit (with dbvm)
  • Fixed dbvm from not working on several systems (freeze)
  • Fixed notification when closing and you had some changes
  • Fixed the rescan of the structure spider not working at all
  • Fixed several disassembler and assembler instructions
  • Fixed several plugin-system related bugs
  • Fixed aobscan for 64-bit
  • Fixed displaying the registers in 64-bit when using "find what xxx this address"
  • Fixed the stackview when single stepping through the code
  • Fixed several lua function, including createhotkey
  • Fixed the assembler not dealing well with names with a - in it. (like the tutorial)

  • Additions and changes:
  • Auto assembler scripts can now use the LuaCall(luafunction()) method to call a lua function before the script gets executed
  • Added a profiler so you can find function entry points and see how often they are called (Ultimap. Requires dbvm. Even in 32-bit)
  • Deleting a plugin now calls FreeLibrary on it
  • Ctrl+enter in the luaengine form now automatically executes the command
  • Added direct 3d hook functions (can be used to show trainers and menu's inside games)
  • d3dhook related: Cheat Engine can now bind the mouse inside the gamewindow for those games that do not support multiple displays, so no more losing focus when moving the mouse
  • Plugins settings between the 32 and 64-bit executable are now seperated
  • Recalculate addresses with only one selection now only updates the siblings and children. Doesn't touch the parent node
  • Addresslist entries can have the notation +xxx and -xxx, which will calculate the address based on the parent address (If the parent address changes, these change automatically
  • The structure dissect has been rewritten from scratch, and the functions have been exposed to lua as well
  • Added a new step to the tutorial (step9) showing how to deal with shared code
  • Made the tutorial translatable as well
  • Added a new trainer type which generates trainer that are a lot smaller in size (tiny)
  • Added a groupscan type which you can use to scan for different things in the same block
  • If you boot up with dbvm you do not need to sign the driver in 64-bit to load it
  • Custom types now support handling as a floating point value
  • Added debug register states to the threadview and made the threadview window capable of changing registers
  • Added remote scanning with ce for different systems. The server just needs to be running, and a 1GBPs network connection or faster is recommended
  • Also added an android server as a proof of concept, but getting a fast enough connection on those connections can be a challange
  • Changed the add/change address window to be more compact and make dealing with offsets easier
  • Lots of new lua functions
  • Post release fixes (max 7 days after initial release):
    21 May 2012: Handle the "Invalid Instruction" exception better, fix the memoryview window from disapearing, and fix the BSOD when loading the driver on Pentium 4 and earlier
    22 May 2012: Fix a deadlock when clicking stop in the pointerscanner. (And a minor assembler fix)
    23 May 2012: Fix form_showModal from not returning a result. Made the installer create the autorun folder. Minor gui fix for groups
    25 May 2012: Fixed the android server being replaced by the x64 linux server
    26 May 2012: Fixed api hooking in 64-bit (speedhack in java fix for win64 users)
    30 May 2012: Removed the linux server binaries from the installer, they are separate downloads now


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